Hey guys,
NIce to meet you all, im new in this forum
I m building the environment pipeline at my company and we using 3dsmax and houdini. I try to pass material and lookdev between houdini and 3dsmax using vrscene format . From 3dsmax to houdini it works perfectly, the shader is rebuilt in vray houdini, but when it comes to send a shader from houdini to 3dsmax i can get the shader back as a vrscene which i load in the vrMatMTL but i am unable to edit it. the editor is greyed.
Does anyone has a solution for this? I am also using snippett in 3dsmax but it prove itself quite tricky when it comes to precisely control or tweak a shader for my artists. Does anyone has exvamples of complex shader vrscne wiith snippet override to blend 2 displacements, or to blend several triplanar materials?
NIce to meet you all, im new in this forum
I m building the environment pipeline at my company and we using 3dsmax and houdini. I try to pass material and lookdev between houdini and 3dsmax using vrscene format . From 3dsmax to houdini it works perfectly, the shader is rebuilt in vray houdini, but when it comes to send a shader from houdini to 3dsmax i can get the shader back as a vrscene which i load in the vrMatMTL but i am unable to edit it. the editor is greyed.
Does anyone has a solution for this? I am also using snippett in 3dsmax but it prove itself quite tricky when it comes to precisely control or tweak a shader for my artists. Does anyone has exvamples of complex shader vrscne wiith snippet override to blend 2 displacements, or to blend several triplanar materials?
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