My file has a VRayEnvrionmentFog, a box with a default material, and a window with a glass material.
The glass material uses the Affect Channels: Color+Alpha.
This behavior works well when rendering the scene normally, the box's alpha is white, and visible through the glass, and the glass is basically see through on the alpha channel. (See image top half)When I set the alpha contribution to -1, the alpha is now black, instead of see through. (See image bottom half)
The documentation says: "whereas if the object is fully transparent, it will not influence the alpha at all." But in my example the object is transparent, but it does influence the alpha.
This would solve the alpha issue in this case, however for the rgb channels, I wish there was also a "see through option" if the color is see through, but that is a different topic that might not make a whole lot of sense out of context.
The glass material uses the Affect Channels: Color+Alpha.
This behavior works well when rendering the scene normally, the box's alpha is white, and visible through the glass, and the glass is basically see through on the alpha channel. (See image top half)When I set the alpha contribution to -1, the alpha is now black, instead of see through. (See image bottom half)
The documentation says: "whereas if the object is fully transparent, it will not influence the alpha at all." But in my example the object is transparent, but it does influence the alpha.
This would solve the alpha issue in this case, however for the rgb channels, I wish there was also a "see through option" if the color is see through, but that is a different topic that might not make a whole lot of sense out of context.
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