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There isn't a direct way to do it. You can connect the VRayUVWRandomizer to the VRayBitmaps within, though.
yes thanks man. if i would have 20 different textures would be kind of annoying thing to do. this is something to be fixed absolutely. should be easy as it is in corona. dont understand overcomplicated
nope sorry, same as before. i need to dop as u said, one uvwrandomizer per each slot of the multisubxtex. the only thing i can do is to composite and overlay to obtain a different color variation, so this could avoid loading multiple texture in some situations. but in any case, this is something chaosgroup should definitely fix. and also adding a batch texture button same as corona, wouild help. dont understand this intentional lacks
Resources are unfortunately finite, and coding between two software as different as Corona and V-Ray isn't a copy-paste affair.
I've updated the batch loader i made, so you can now share the single UVWRandomizer map across the batch-loaded maps.
Resources are unfortunately finite, and coding between two software as different as Corona and V-Ray isn't a copy-paste affair.
I've updated the batch loader i made, so you can now share the single UVWRandomizer map across the batch-loaded maps.
thanks man that will help a lot. hope in the next vray version, see those stuff fixed without the need of a script
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