Announcement

Collapse
No announcement yet.

Motion Blur Vastly Different Between IPR and Final

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Motion Blur Vastly Different Between IPR and Final

    We are seeing a scene where an object that is deformed with bones is rendering with VERY heavy motion blur in the IPR, but renders correctly with a normal render. Tried both VRayCamera and the standard Max camera with the blur controls in the render dialog-- same thing both ways.

    Max 2021 VRay 6.00.04

    Is this a known bug? I should be able to send a scene to support.

  • #2
    Hi could you send us a simple scene that reproduces the issue? I tested one that consists of a sphere and a dome light but there are no differences in motion blur between IPR and Production rendering.

    Production:
    Click image for larger version

Name:	3dsmax_2022-08-01_11-11-29.jpg
Views:	144
Size:	85.4 KB
ID:	1155796

    IPR:
    Click image for larger version

Name:	3dsmax_2022-08-01_11-11-52.jpg
Views:	147
Size:	91.6 KB
ID:	1155797
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Does motion blur work in IPR for MAX, but not Maya?
      Website
      https://mangobeard.com/
      Behance
      https://www.behance.net/seandunderdale

      Comment


      • #4
        I think it has to do with the Skin modifier. The scene was exported from Maya as an FBX and then imported into Max. When things calm down next week I will see if I can find the particular scene that has the issue and send something your way. Thanks.

        Comment


        • #5
          HI great looking forward to receiving the scene. You can upload it here or through our support contact form.
          Vladimir Krastev | chaos.com
          Chaos Support Representative | contact us

          Comment

          Working...
          X