Since V-Ray 6 I can't update my proxies by just overwriting them. I'm using 3ds Max 2023.
When 3ds Max is open I can't overwrite the existing proxies which were in use since 3ds Max was launched. I have to close 3ds Max entirely and delete the .vrmesh file, then open up again, and export the proxy. (Simply by keeping 3ds Max open and closing the scene file does not help.)
This makes a bit hard to develop a proxy asset.
This issue was not present in earlier versions, I could simply overwrite the files, and I could update my proxy assets in an opened scene.
Is this an intentional change?
Thanks in advance for the answer!
Best Regards,
Gabor
When 3ds Max is open I can't overwrite the existing proxies which were in use since 3ds Max was launched. I have to close 3ds Max entirely and delete the .vrmesh file, then open up again, and export the proxy. (Simply by keeping 3ds Max open and closing the scene file does not help.)
This makes a bit hard to develop a proxy asset.
This issue was not present in earlier versions, I could simply overwrite the files, and I could update my proxy assets in an opened scene.
Is this an intentional change?
Thanks in advance for the answer!
Best Regards,
Gabor
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