Hey everyone !
Does anyone have any idea why I can't get any custom channels in my render from a GLSL mat ? I'm trying the simplest example from the documentation, that says that the VFB should collect that channel.
I've been searching if there was any hidden parameter or anything but no luck. Tried it in 3ds 2020 / Vray 5 as well as 3ds 2023 / Vray 6, same.
Problem is, I also just tried that in Vray5 on Houdini and it works perfectly as described. Could this be broken in 3ds ? And more importantly is it fixable ? We are assessing our option for a stylized project so that would be awesome to have access to that
Thanks a lot in advance !
Alex
UNIT Image
Does anyone have any idea why I can't get any custom channels in my render from a GLSL mat ? I'm trying the simplest example from the documentation, that says that the VFB should collect that channel.
I've been searching if there was any hidden parameter or anything but no luck. Tried it in 3ds 2020 / Vray 5 as well as 3ds 2023 / Vray 6, same.
Problem is, I also just tried that in Vray5 on Houdini and it works perfectly as described. Could this be broken in 3ds ? And more importantly is it fixable ? We are assessing our option for a stylized project so that would be awesome to have access to that
Thanks a lot in advance !
Alex
UNIT Image
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