Hello,
im trying to properly map an Image, rendered with V-ray Dome Cam, back into my Scene using Camera Map and the original v-ray DomeCam.
The initial rendering is fine and results as expected. But i cant figure the right settings to use the V-Ray Dome-Cam for the Camera-mapping.
My aim is to properly Map the outputs from "Render_Domecam_small_01.jpg" back onto the half-sphere without distortion.
To render a half-sphere with domecam and map that rendering back onto the half-Sphere.
Maybe my approach using Cameramap is also wrong, in that case id appreciate if u can point me in the right direction.
Also in 3ds max, the vraydomeCam has this weird handle in its Z axis. Its not adjustable only by scaling the camera. And it does have some effect on the distortion too i guess.
But there is zero information about that Handle in the Docs and i couldnt find anything on the web.
Thanks in advance
im trying to properly map an Image, rendered with V-ray Dome Cam, back into my Scene using Camera Map and the original v-ray DomeCam.
The initial rendering is fine and results as expected. But i cant figure the right settings to use the V-Ray Dome-Cam for the Camera-mapping.
My aim is to properly Map the outputs from "Render_Domecam_small_01.jpg" back onto the half-sphere without distortion.
To render a half-sphere with domecam and map that rendering back onto the half-Sphere.
Maybe my approach using Cameramap is also wrong, in that case id appreciate if u can point me in the right direction.
Also in 3ds max, the vraydomeCam has this weird handle in its Z axis. Its not adjustable only by scaling the camera. And it does have some effect on the distortion too i guess.
But there is zero information about that Handle in the Docs and i couldnt find anything on the web.
Thanks in advance
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