Thanks seaandunderdale for describing your experiences. In my memories, I found that EdgeTex once was working better and I don't know, why it messes up now. (bug in the latest release?)
I already made everything new from scratch and haven´t used any "older" preset scenes I once made.
I used my last Joker and yes - and got rid of the problem of having the edge lines visible while using anisotropy shading: once exported as OBJ Format and reimport did the trick.
Now all lights are also (better, more real) interpreted by the surface. Shading seems more correct
But there is still the most annoying thing left, that the edgeTex is quite ugly and not usable at all.
As the OBJ reimport, it becomes a more reliable piece of geometries. This process succeeded a lot when having problematic geometry.
So I think here come probably Chaos in game which I like to ask, how to fix this issue?
I once have a new test scene here uploaded with both mentioned Geometries.
This sample shows how huge the interpretation factor of the light between the 2 Objects is. So, I believe, the OBJ reimport is much more reliable.

OBJ Imported:

All with one and the same ansiothrophic material. But disappointingly, vrayEdgeTexture is not working properly. (Vray 5 for Max - latest release)
S here I would like to ask Chaos on how to get this working well? I knew it was once working well, but now I can do what i want - it´s making trouble.
Ok, before I wanted to post this, I had the idea just to take two simple boxes freshly created in Max.
Vers surprisingly, the result is as bad as the direct STEP import I had with all it´s problems: bad edged and edges are reacting to ansiotrophic settings

pure confusedness....
I already made everything new from scratch and haven´t used any "older" preset scenes I once made.
I used my last Joker and yes - and got rid of the problem of having the edge lines visible while using anisotropy shading: once exported as OBJ Format and reimport did the trick.
Now all lights are also (better, more real) interpreted by the surface. Shading seems more correct
But there is still the most annoying thing left, that the edgeTex is quite ugly and not usable at all.
As the OBJ reimport, it becomes a more reliable piece of geometries. This process succeeded a lot when having problematic geometry.
So I think here come probably Chaos in game which I like to ask, how to fix this issue?
I once have a new test scene here uploaded with both mentioned Geometries.
This sample shows how huge the interpretation factor of the light between the 2 Objects is. So, I believe, the OBJ reimport is much more reliable.
OBJ Imported:
All with one and the same ansiothrophic material. But disappointingly, vrayEdgeTexture is not working properly. (Vray 5 for Max - latest release)
S here I would like to ask Chaos on how to get this working well? I knew it was once working well, but now I can do what i want - it´s making trouble.
Ok, before I wanted to post this, I had the idea just to take two simple boxes freshly created in Max.
Vers surprisingly, the result is as bad as the direct STEP import I had with all it´s problems: bad edged and edges are reacting to ansiotrophic settings
pure confusedness....

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