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  • VRayBitmap not update

    Hi,

    After I edit the bitmap using photoshop and save it as a jpeg, and then I click the "Reload" button in VRayBitmap, the texture did not update, even I click the 3 dot button and re-attach the bitmap also not working. The only way I can update the texture is to delete or clear the VRayBitmap from VRayMtl slot and re-apply VRayBitmap and then click the 3 dot button to re-attach the texture. is it VRayBitmap bug?
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

  • #2
    Works fine on my end (tested with V-Ray 6, hotfix 3). Maybe there's a delay when storing on a shared network storage? Try doing it locally and see if there's any difference.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi,

      I am doing it locally, I have one machine only
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        We have the same issue, though I haven’t tried it in a while. If you select a completely different bitmap and the click on it again to go back to the desired bitmap that always works.

        Comment


        • #5
          VRayBitmap suck! it always no update in viewport, and cannot get any solution from here either...I have give up and use the 3ds max defualt Bitmap
          Best regards,
          Jackie Teh
          --

          3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
          AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
          Website: https://www.sporadicstudio.com
          Email: info@sporadicstudio.com
          YouTube: https://www.youtube.com/c/SporadicStudio

          Comment


          • #6
            Originally posted by Joelaff View Post
            We have the same issue, though I haven’t tried it in a while. If you select a completely different bitmap and the click on it again to go back to the desired bitmap that always works.
            I am use VRay 6, your method did not work for me
            Best regards,
            Jackie Teh
            --

            3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
            AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
            Website: https://www.sporadicstudio.com
            Email: info@sporadicstudio.com
            YouTube: https://www.youtube.com/c/SporadicStudio

            Comment


            • #7
              Originally posted by jackieteh View Post

              I am use VRay 6, your method did not work for me
              Odd, that is what I use every day to switch bitmaps in vray 6. I choose some other image, or a different version of the image. Apply it and close out of everything. Then click to replace it again and choose the correct image.

              Doing this all from Slate in case that matters. The old material editor drives me nuts.

              Comment


              • #8
                here is a printscreen of my problem

                Best regards,
                Jackie Teh
                --

                3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                Website: https://www.sporadicstudio.com
                Email: info@sporadicstudio.com
                YouTube: https://www.youtube.com/c/SporadicStudio

                Comment


                • #9
                  Hi,

                  Any update for this?
                  Best regards,
                  Jackie Teh
                  --

                  3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                  AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                  Website: https://www.sporadicstudio.com
                  Email: info@sporadicstudio.com
                  YouTube: https://www.youtube.com/c/SporadicStudio

                  Comment


                  • #10
                    Originally posted by Joelaff View Post
                    We have the same issue, though I haven’t tried it in a while. If you select a completely different bitmap and the click on it again to go back to the desired bitmap that always works.
                    Yeah same here.
                    A.

                    ---------------------
                    www.digitaltwins.be

                    Comment


                    • #11
                      If I am tweaking a bitmap back and forth I just save version A and version B iteratively, and select the newest one each time until I get the tweaking done. Do you are loading as new bitmap each time.

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                      • #12
                        Yeah that's what I do too, but that's just plain stupid it should work
                        A.

                        ---------------------
                        www.digitaltwins.be

                        Comment


                        • #13
                          It works just fine for me.
                          If we cannot repro it, we can't possibly fix it, you'll need to give us something more.
                          If any of you would be so kind to contact support, and then submit a proper report, with the hardware details, the format of the image (if it matters, as it doesn't for me, all i tried update instantly.), the configuration of Max's drivers and Viewport modes, and so on, we'd be very grateful.
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            Weird that you can’t reproduce. It’s been like this for years. Normal bitmap node works fine. VrayBitmap, no.

                            We load textures over the network of course (letter mapped drive, but inside sceneassets/images/).

                            Comment


                            • #15
                              While IPR is going, file updates are blocked on purpose.
                              Other than that, without anything else going in the Max UI, my vrayBitmap/vrayHDRI has *always* updated as it should have, since its inception.
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

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