Hi, not sure if I should ask this here or in tyflow forum, but since its a render issue ill try here first.
I have a flock of birds made via tyflow and tyactor (made a tycache from that) that im trying to render but are having some issues. The memory gets eaten up and max crashes after rendering around 50-80 frames (i have 128 gbof ram).It is around 2000 birds and they all are rendered with motion blur.
I have tried to render with progressiv and bucket, but same thing happens. I have tried putting vray on "conserve memory" turned off the "keep frames in ram" in the tycache and the tycache has all the vray optimizations turned on(default).
IF I try to cancel the render after it has eaten up 60-80gb of ram it uses 10-15 minutes to stop the render... you can see that it slowly unloads the memory bit by bit until it finishes.
Is it because its a tyactor that is animated with motion blur that is eating up the memory? And why is it not releasing memory as it goes?
Any tips on how to render this without hitting the roof and crashing... right now im rendering 30 frames at a time so the memory stays under 100 gb.
Nils
I have a flock of birds made via tyflow and tyactor (made a tycache from that) that im trying to render but are having some issues. The memory gets eaten up and max crashes after rendering around 50-80 frames (i have 128 gbof ram).It is around 2000 birds and they all are rendered with motion blur.
I have tried to render with progressiv and bucket, but same thing happens. I have tried putting vray on "conserve memory" turned off the "keep frames in ram" in the tycache and the tycache has all the vray optimizations turned on(default).
IF I try to cancel the render after it has eaten up 60-80gb of ram it uses 10-15 minutes to stop the render... you can see that it slowly unloads the memory bit by bit until it finishes.
Is it because its a tyactor that is animated with motion blur that is eating up the memory? And why is it not releasing memory as it goes?
Any tips on how to render this without hitting the roof and crashing... right now im rendering 30 frames at a time so the memory stays under 100 gb.
Nils
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