Hi!
I don't remember, its a some issue ou not.
But I think will be more functionality and more useful for all, if "Far clipping plane:"(VrayPhysicalCamera) will work like in old version ou like "Physical Camera".
Problem:
- When I need to approximate to some Camera in scene, I press "Z"(in 3ds Max) and that is all. And it works nice and fast.
But when i turn it on "Clipping" in Camera, and after, I need approximate to my camera and I press "Z"(in 3ds Max) its working really bad.
Because the view aligns with "Far clipping plane:" and "Near clipping plane:".
And sometimes these are very large distances, especially in the exterior.
And you have to turn the rest of the distance with the wheel every time.
Thanks
Yurii​
I don't remember, its a some issue ou not.
But I think will be more functionality and more useful for all, if "Far clipping plane:"(VrayPhysicalCamera) will work like in old version ou like "Physical Camera".
Problem:
- When I need to approximate to some Camera in scene, I press "Z"(in 3ds Max) and that is all. And it works nice and fast.
But when i turn it on "Clipping" in Camera, and after, I need approximate to my camera and I press "Z"(in 3ds Max) its working really bad.
Because the view aligns with "Far clipping plane:" and "Near clipping plane:".
And sometimes these are very large distances, especially in the exterior.
And you have to turn the rest of the distance with the wheel every time.
Thanks
Yurii​
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