Hi all.
This issue is related to getting reflections on matte surfaces in render elements
Simple example scene: background- gray corner, hero- red ball.
All materials have full contribution to alpha, then reflections are rendered to Light elements, and VrayReflection.
The non-matte set up:
Now If background material is set to be a Matte surface (either via VrayMtlWrapper, or Vray object settings), the full RGB renders correctly, while reflections don’t show up in any of the render elements, hindering compositing options. Like so:
This a big problem for compositing, that I’m currently trying to work around. Especially was expecting to have light control in composite.
Matte settings just in case:
Any insight into whether this is expected, or bugs, or I have something wrong in my setup would be much appreciated. Thanks!
This issue is related to getting reflections on matte surfaces in render elements
Simple example scene: background- gray corner, hero- red ball.
All materials have full contribution to alpha, then reflections are rendered to Light elements, and VrayReflection.
The non-matte set up:
Now If background material is set to be a Matte surface (either via VrayMtlWrapper, or Vray object settings), the full RGB renders correctly, while reflections don’t show up in any of the render elements, hindering compositing options. Like so:
This a big problem for compositing, that I’m currently trying to work around. Especially was expecting to have light control in composite.
Matte settings just in case:
Any insight into whether this is expected, or bugs, or I have something wrong in my setup would be much appreciated. Thanks!
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