This problem has been bothering me for a long time, the bake normal not same as the original normal map, the question is simple,
how to bake a Correct normal same as original normal rendering result ?
like the attached sample, my original normal bump set 300, baked by max, come out the bump default set 30, the rendering normal bump result is different, even i set the bump from 30 to 300, the result still different (supporse all bump data already save to normal map which i baked out, i should not change the bump, as if i need to change the bump, what bump should i set to make the result same as original?
I have try to change the Intensity of different parameters in VRayNormalMap, but the bump result still not the same, the bake map can not use on PBR system.
how to bake a Correct normal same as original normal rendering result ?
like the attached sample, my original normal bump set 300, baked by max, come out the bump default set 30, the rendering normal bump result is different, even i set the bump from 30 to 300, the result still different (supporse all bump data already save to normal map which i baked out, i should not change the bump, as if i need to change the bump, what bump should i set to make the result same as original?
I have try to change the Intensity of different parameters in VRayNormalMap, but the bump result still not the same, the bake map can not use on PBR system.
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