In short I like to add trees to my scenes with Xref Objects. But VrayCryptomatte doesn't detect XrefMaterials, so every time I have to drag the Material out of the Xref material and onto the object for it to work. Is this something that can be improved or fixed if broken?
Also another thing that hopefully can be resolved is when working with 'Node Material Name', it happens a lot that submaterials of a Multi / Subobject Material have the same name (like leaves, trunk, etc). I'm not sure if there's a way for Vray to properly detect that this isn't the same material as trunks or leafs from another type of tree but with the same name in it's multi / subobject mat. The result is that everything with the same name is being masked, and that's not very helpful. Don't know if Max has unique identifiers for materials, but maybe that's a better idea to filter on.
Also another thing that hopefully can be resolved is when working with 'Node Material Name', it happens a lot that submaterials of a Multi / Subobject Material have the same name (like leaves, trunk, etc). I'm not sure if there's a way for Vray to properly detect that this isn't the same material as trunks or leafs from another type of tree but with the same name in it's multi / subobject mat. The result is that everything with the same name is being masked, and that's not very helpful. Don't know if Max has unique identifiers for materials, but maybe that's a better idea to filter on.
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