Dear Chaos Crew and community memebers,
I'm testing vray6, and I noticed that the former behaviour of "metal/rough" has changed. The albedo which is supposed to be black now heavily affects the color of any metal (metal=1). Also the IOR cannot be affected anymore by any of the IOR settings (refl/refr) which was possible in vray5.
Can somebody please enlighten me why metal/rough does not work anymore or why its different from vray5?
Thanks in advance <3
-Rasmus
I'm testing vray6, and I noticed that the former behaviour of "metal/rough" has changed. The albedo which is supposed to be black now heavily affects the color of any metal (metal=1). Also the IOR cannot be affected anymore by any of the IOR settings (refl/refr) which was possible in vray5.
Can somebody please enlighten me why metal/rough does not work anymore or why its different from vray5?
Thanks in advance <3
-Rasmus
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