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vray6 - metal/rough

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  • vray6 - metal/rough

    Dear Chaos Crew and community memebers,

    I'm testing vray6, and I noticed that the former behaviour of "metal/rough" has changed. The albedo which is supposed to be black now heavily affects the color of any metal (metal=1). Also the IOR cannot be affected anymore by any of the IOR settings (refl/refr) which was possible in vray5.

    Can somebody please enlighten me why metal/rough does not work anymore or why its different from vray5?

    Thanks in advance <3
    -Rasmus

  • #2
    There were some changes in that regard. Check this thread for the IOR change.
    I think the albedo always did that. The very first Metalness article even states it.
    Also, the metalness shader table is already updated.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you Hermit!

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