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CoronaAO Issue with converting from Corona to Vray
hello - i know it's only been a week but are there any updates / workarounds on this?
The issue is already fixed in our internal nightlies. It will soon be picked for the stable nightly builds. No workarounds, except removing all CoronaAO maps prior to converting and replacing them with VRayDirt manually.
hello - i know it's only been a week but are there any updates / workarounds on this?
As quick fix you can open the "vrayutils.ms" file shown in the message and replace the "excludeMode" with "occlusionFrom" in both lines (1921-1922) and save it .
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
As quick fix you can open the "vrayutils.ms" file shown in the message and replace the "excludeMode" with "occlusionFrom" in both lines (1921-1922) and save it .
I tried but it doesn't work. Do you have any other suggestions or tests to do? I have to solve, I'm stuck in a job. Thanks for your help
I tried but it doesn't work. Do you have any other suggestions or tests to do? I have to solve, I'm stuck in a job. Thanks for your help
I'm sorry, I've just noticed your reply.
from the message it seems that there is another issue beside Corona AO that's causing this error .( another type of material/map )
This happened because Corona developers changed some parameters name in Maxscript, which is causing an issue for all other renderers converters.
thankfully VRay nightly fixed these issues and few other related to multi map support.
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Simply, I love to put pixels together! Sounds easy right : )) Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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