HI,
I use wrapper material to render shadow,
wrapper material param is below
MtlWrapper mmm {
base_material=base_xxx;
generate_gi=1;
receive_gi=1;
generate_caustics=1;
receive_caustics=1;
alpha_contribution=-1;
matte_surface=1;
shadows=1;
affect_alpha=1;
shadow_tint_color=Color(0, 0, 0);
shadow_brightness=1;
reflection_amount=1;
refraction_amount=1;
gi_amount=1;
no_gi_on_other_mattes=1;
matte_for_secondary_rays=0;
}
I give every material in the scene besides my target model a father wrapper materail.
Before I use wrapper. my render result is like this.
My scene is like this.
Then I attach wrapper material to every material in this scene except the sofa.
the render result is like this.
The color is much lighter than before, my goal is get a sofa looks just like pic 1.
I wonder why the sofa becomes so different, and what I can do to make the sofa looks just like before I use wrapper.
I use wrapper material to render shadow,
wrapper material param is below
MtlWrapper mmm {
base_material=base_xxx;
generate_gi=1;
receive_gi=1;
generate_caustics=1;
receive_caustics=1;
alpha_contribution=-1;
matte_surface=1;
shadows=1;
affect_alpha=1;
shadow_tint_color=Color(0, 0, 0);
shadow_brightness=1;
reflection_amount=1;
refraction_amount=1;
gi_amount=1;
no_gi_on_other_mattes=1;
matte_for_secondary_rays=0;
}
I give every material in the scene besides my target model a father wrapper materail.
Before I use wrapper. my render result is like this.
My scene is like this.
Then I attach wrapper material to every material in this scene except the sofa.
the render result is like this.
The color is much lighter than before, my goal is get a sofa looks just like pic 1.
I wonder why the sofa becomes so different, and what I can do to make the sofa looks just like before I use wrapper.
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