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VRay DR trys to send the render output as an asset

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  • VRay DR trys to send the render output as an asset

    When running VRay DR it always trys to send the render output file as an asset which obviously flags up as a missing asset that cant be sent. This causes all sorts of annoying errors when using stuff like Deadline.

    I cant not have an output path but I don't understand why DR thinks it is something it needs to send? I'll turn off transfer missing assets to fix it for now but the transfer missing assets can sometimes help catch a mistake or two, though currently it just makes things worse.

  • #2
    This one has been bugging me for years. No solution in sight.

    https://forums.chaos.com/forum/v-ray...missing-assets
    https://www.behance.net/Oliver_Kossatz

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    • #3
      Originally posted by kosso_olli View Post
      This one has been bugging me for years. No solution in sight.

      https://forums.chaos.com/forum/v-ray...missing-assets
      Seems most issues I run into are like this. a never ending annoyance and no solutions from Chaos.

      Comment


      • #4
        Use the raw file save from the render settings: it's the only file save option that isn't max-native, and doesn't require a bitmap to exist before it's written.

        To qualify this better, here's a snippet of maxscript that shows how to set a split file save output (that is a standard max output save dialog.).
        Notice *both* a bitmap and a path need to be provided, and so a bitmap (1x1 pixel.) is created, assigned, and then deleted.

        Click image for larger version

Name:	image.png
Views:	114
Size:	13.3 KB
ID:	1190955
        ​For the v-ray raw save, none of this is needed, just a path.
        Post-render EXR layer splitting can be scripted to work with deadline without much issue (assuming one has nuke, or fusion, or analogously capable tool.).
        Last edited by ^Lele^; 18-09-2023, 02:26 AM.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          Originally posted by ^Lele^ View Post
          Use the raw file save from the render settings: it's the only file save option that isn't max-native, and doesn't require a bitmap to exist before it's written.

          To qualify this better, here's a snippet of maxscript that shows how to set a split file save output (that is a standard max output save dialog.).
          Notice *both* a bitmap and a path need to be provided, and so a bitmap (1x1 pixel.) is created, assigned, and then deleted.

          Click image for larger version

Name:	image.png
Views:	114
Size:	13.3 KB
ID:	1190955
          ​For the v-ray raw save, none of this is needed, just a path.
          Post-render EXR layer splitting can be scripted to work with deadline without much issue (assuming one has nuke, or fusion, or analogously capable tool.).
          Did Corona do this differently some how? as it never used to be an issue using Corona, in fact it never used to be an issue using VRay. it only recently started showing face for us. Whether thats something that changed in Max or VRay in some of the latest updates i dont know.

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          • #6
            I hear you can also use the split file save, to the same effect, even if it's a max file saver. (but i have not tried it.)
            Just not the standard max save.
            Nothing changed about this any recently, no.
            If Corona bypasses the max file saver, then Corona may not have the output listed in the assets, just as we do.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment

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