I need to set up object IDs for a Chaos Scatter (all of the instanced objects within it) to use for a MultiMatte render element, but when setting the object ID on the Chaos Scatter object and enabling the "Override node properties" - the object ID is simply not applied to all the objects within it.
Am I missing a beat, or is this not one of the use case ideas behind the override button? Setting the object IDs on all of the source geometry is piped through fine, but I have multiple Scatter objects in the scene. I ended up simply cloning all the source objects and setting their IDs to what I needed for their respective end-point scatter objects, but that just seems a bit silly...
I'm on max 2023 and V-Ray 6 Update 1.2 (6.10.08 build 00000).
Am I missing a beat, or is this not one of the use case ideas behind the override button? Setting the object IDs on all of the source geometry is piped through fine, but I have multiple Scatter objects in the scene. I ended up simply cloning all the source objects and setting their IDs to what I needed for their respective end-point scatter objects, but that just seems a bit silly...
I'm on max 2023 and V-Ray 6 Update 1.2 (6.10.08 build 00000).
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