Announcement

Collapse
No announcement yet.

VRayLighting and VRayRawLighting RE'smissing IES lights

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRayLighting and VRayRawLighting RE'smissing IES lights

    It seems like IES lights aren't being picked up by the VrayRawLighting or VrayLighitng RE's. Here's a simple scene, just a box, an IES light and a camera:

    RGB:
    Click image for larger version

Name:	image.png
Views:	196
Size:	347.5 KB
ID:	1198433

    VrayRawLighting and Vray Lighting RE (both are all black - was this even necessary to post?):
    Click image for larger version

Name:	image.png
Views:	128
Size:	2.3 KB
ID:	1198434

    Weirdly the IES does show in the VrayTotalLighting RE but not the VrayGlobalIlumination RE(so where is it getting the IES light info from?):
    Click image for larger version

Name:	image.png
Views:	130
Size:	347.8 KB
ID:	1198435

    I noticed this since a BacktoBeauty composite wasn't matching in another scene but I was able to workaround it by replacing the Lighting and GI RE's with just a TotalLighting RE.

    So...am I missing something or do I have something tagged wrong?

    Scene attached (substitute any ies file for the missing one as it doesn't seem to make a difference). Vray 6.20.02/max 2020
    RE's missing IES light.zip ​​
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

  • #2
    I've now noticed that the IES light seems to be missing from the VraySpecular RE as well. If you add some reflection to the walls the IES light doesn't show up in the RE (I think it should, right). Incidentally, it's not in the VrayReflection RE either but I think that's the intended behavior. Regardless, the BacktoBeauty composite does not match to the stock RGB. I can't seem to get a workaround for this since the IES doesn't show up anywhere else.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

    Comment


    • #3
      Hm. This is a weird one. I am reproducing the issue but without any consistency - the Lighting/RawLighting REs are sometimes present and sometimes not. I am not yet sure exactly what's happening. I'll continue testing and write back.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        Well, the issue happens on a fresh scene, but still without any consistency. Sometimes just rendering a few times makes it pop. FYI, I've logged it (internal bug-tracker id: VMAX-13856) for dev investigation.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          I can get the ies to show in the rawlighting RE but not the regular lighting RE. If I have the sample scene from above and I remove all of the RE's then load up just Lighting and RawLighting, the RawLighting will have the light but the regular Lighting pass is still black. If I then add a DiffuseFilter pass the RawLighting goes black again. Same thing if I add a LightingAnalysis pass (there are probably others but this is where I stopped testing). Hope this helps.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

          Comment


          • #6
            Originally posted by dlparisi View Post
            I can get the ies to show in the rawlighting RE but not the regular lighting RE. If I have the sample scene from above and I remove all of the RE's then load up just Lighting and RawLighting, the RawLighting will have the light but the regular Lighting pass is still black. If I then add a DiffuseFilter pass the RawLighting goes black again. Same thing if I add a LightingAnalysis pass (there are probably others but this is where I stopped testing). Hope this helps.
            This also seems inconsistent and most likely linked to the original issue. The elements sometimes do appear as they should. I'll add the info to the report.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              It's not a workaround, but the IES shows up in all REs when you switch the GI engine to irradiance map. Maybe something that could point to where the problem is.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment


              • #8
                Similarly, if I leave the Primary GI as Irradiance map but change the secondary to Brute force, the IES vanishes from the REs. More clues...
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                Comment

                Working...
                X