I noticed an issue when opening an old scene containing an underwater camera. The scene comprises a plane as the water surface, a camera positioned below the water surface, and an environmental texture. The water surface utilizes a simple plane model rather than Vrayplane. Within the water material, I've set a blue haze color (244, 251, 255). However, when the camera is positioned directly below the plane, the rendered result colors the environment as well. This was never encountered in versions prior to 6.12. I have attached the test scene for reference. Additionally, I'm using 3ds Max 2024.2
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