Dear Team,
I've recently started working with a new computer that was thoroughly tested and approved by the company I purchased it from (I always hope their stamp of approval holds up!). So far, all apps seem to be running smoothly—Unreal 5.2 and 5.3, SubstancePainter's internal renderer, etc.
However, I downloaded the latest version of 3DsMax 2024 and the last version labeled "Stable" of 5.2 (vray_adv_52024_max2024_x64_32360_install.zip).
My system specs are:
I've worked with previous versions of Vray as well. Now, onto the issue: I'm creating a simple scene with a cube and a light. The object has a VrayMTl with default settings. When I view this in the VFB, everything works correctly for a few seconds, then it freezes, and 3dsMax crashes. This happens with both the CPU and GPU renderers.
I've tried updating to the latest Nvidia drivers and even completely disabling my antivirus, concerned it might interfere with the License Manager.
These are all the details I can think of at the moment. Perhaps you might have an idea or suggestion that could help resolve this issue?
I've recently started working with a new computer that was thoroughly tested and approved by the company I purchased it from (I always hope their stamp of approval holds up!). So far, all apps seem to be running smoothly—Unreal 5.2 and 5.3, SubstancePainter's internal renderer, etc.
However, I downloaded the latest version of 3DsMax 2024 and the last version labeled "Stable" of 5.2 (vray_adv_52024_max2024_x64_32360_install.zip).
My system specs are:
- Intel(R) Core(TM) i9-14900K 3.20 GHz
- 128 GB RAM
- GeForce 4090
- Windows 10 Pro
I've worked with previous versions of Vray as well. Now, onto the issue: I'm creating a simple scene with a cube and a light. The object has a VrayMTl with default settings. When I view this in the VFB, everything works correctly for a few seconds, then it freezes, and 3dsMax crashes. This happens with both the CPU and GPU renderers.
I've tried updating to the latest Nvidia drivers and even completely disabling my antivirus, concerned it might interfere with the License Manager.
These are all the details I can think of at the moment. Perhaps you might have an idea or suggestion that could help resolve this issue?
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