- Start 3ds max
- Load attached scene.
- Enable viewport IPR.
- Rendering menu, Color Management, change Unmanaged to Gamma Workflow.
- OK
- Rendering menu, Color Management, change Gamma Workflow to Unmanaged.
Application Error
---------------------------
An error has occurred and the application will now close.
Do you want to attempt to save a copy of the current scene?
---------------------------
OK Cancel
---------------------------
There's some discussion of this crash on the Autodesk Slack for 3ds Max beta testing, and another user indicated they're able to repro with just a Normal texture and an Emissive texture.
My example model is from glTF Sample Assets repo,
https://github.com/KhronosGroup/glTF...otropyBarnLamp
CC BY 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode
© 2023, Copyright 2023 Wayfair, LLC.
HDR is from https://github.com/BabylonJS/Assets/...a_radiance.hdr
CC BY 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode
Babylon.js
3ds Max 2024.2
V-Ray 6.10.08
Windows 11 Home 64-bit (10.0, Build 22631)
Intel i7-11700K @ 3.60GHz
GeForce RTX 3080 Ti
64GB RAM
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