Hey there! I have a wierd issue, I have a vrayblend material where blending between two shaders is done through vrayDistancetex.
The issue is vraydistanceTex works perfectly fine no issues at all when assigned by default, but the moment I swap far and near color vrayGPU doesnot read the vraydistanceTex at all. infact if I dont swap and invert the distancetex with the help of output node - VrayGPu still doesnt render. VrayGPU IPR will read when I change some distance parameter once, but VrayGPU final production render will not read at all, no matter what.....
Please Help me
Thank you
The issue is vraydistanceTex works perfectly fine no issues at all when assigned by default, but the moment I swap far and near color vrayGPU doesnot read the vraydistanceTex at all. infact if I dont swap and invert the distancetex with the help of output node - VrayGPu still doesnt render. VrayGPU IPR will read when I change some distance parameter once, but VrayGPU final production render will not read at all, no matter what.....
Please Help me
Thank you
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