Hey guys,
I have a small problem here.
Using VrayUVWRandomizer as a mapping source for bump maps with stochastic tiling causes a result like this:
The bump map is a simple black-and-white texture.
Best regards
Oliver
I have a small problem here.
Using VrayUVWRandomizer as a mapping source for bump maps with stochastic tiling causes a result like this:
The bump map is a simple black-and-white texture.
Best regards
Oliver
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