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Stochastic Tiling on Bump Maps causes square artifacts

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  • Stochastic Tiling on Bump Maps causes square artifacts

    Hey guys,
    I have a small problem here.
    Using VrayUVWRandomizer as a mapping source for bump maps with stochastic tiling causes a result like this:

    Click image for larger version

Name:	grafik.png
Views:	171
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ID:	1204225

    The bump map is a simple black-and-white texture.

    Best regards

    Oliver
    https://www.behance.net/Oliver_Kossatz

  • #2
    Hi, thanks for posting. This is a known issue (VMAX-9639). We are working on a fix but I can't share any release timeline.
    Could you try to use VRayColor2Bump instead of bump. This should be a valid workaround but please confirm if it worked at your setup.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Well, apparently it is happening with normal maps as well, although it's harder to see. How do I deal with those?

      Click image for larger version

Name:	grafik.png
Views:	112
Size:	1.14 MB
ID:	1204234
      https://www.behance.net/Oliver_Kossatz

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      • #4
        And also with Displacement only, too. The Displacement mode is 3D, I thought this should work?

        Regards

        Oliver
        https://www.behance.net/Oliver_Kossatz

        Comment


        • #5
          it is happening with normal maps as well, although it's harder to see. How do I deal with those?
          Please try to adjust the tile blend parameter. Here I have a VRaBitmap in the displace slot of the material with a UVWRandomizer in stochasting tiling mode:
          Click image for larger version  Name:	3dsmax_2024-03-22_17-26-44.gif Views:	0 Size:	4.71 MB ID:	1205138

          Probably it is best if you could archive and send us the scene to make sure we are using the same workflow.
          Vladimir Krastev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            We had to fix this in post because there was not time to do it in 3D.
            I will prepare a scene.
            https://www.behance.net/Oliver_Kossatz

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