Hi,
have never noticed that before but when using Fog or Aereal Perspective and Opacity Maps in your shaders then the fog doesn't respect the Opacity Maps.
For example here I have a plan with a leaf texture mapped onto and the fog is ignoring the opacity map. Is there any workaround or secret setting to make this work?
have never noticed that before but when using Fog or Aereal Perspective and Opacity Maps in your shaders then the fog doesn't respect the Opacity Maps.
For example here I have a plan with a leaf texture mapped onto and the fog is ignoring the opacity map. Is there any workaround or secret setting to make this work?
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