Hello,
I am trying to follow this tutorial https://docs.chaos.com/display/VMAX/...ing+with+V-Ray with no luck.
I just want to bake all the diffuse/ bump/ and Reflection maps from a very large multisub material and make them a one texture and one material with new UVs
1 - So if I want all the maps that are on the Diffuse slot to be baked into a new texture, without lighting information, just the original maps combined in a new texture, should I use the VRayDiffuseFilterMap or the VRayRawDiffuseFilterMap render element? and not the VRayCompleteMap?
2 - VRayRawReflectionFilterMap I do not get the same colors as the colors that are set on the reflection slot.
3 - Another problem that I have, evethough I set noise treshold to 0,01 and max subs to 24 to speed up rendering, when it reaches 0,01 noise treshold it continues rendering.. why is that?
thank you
I am trying to follow this tutorial https://docs.chaos.com/display/VMAX/...ing+with+V-Ray with no luck.
I just want to bake all the diffuse/ bump/ and Reflection maps from a very large multisub material and make them a one texture and one material with new UVs
1 - So if I want all the maps that are on the Diffuse slot to be baked into a new texture, without lighting information, just the original maps combined in a new texture, should I use the VRayDiffuseFilterMap or the VRayRawDiffuseFilterMap render element? and not the VRayCompleteMap?
2 - VRayRawReflectionFilterMap I do not get the same colors as the colors that are set on the reflection slot.
3 - Another problem that I have, evethough I set noise treshold to 0,01 and max subs to 24 to speed up rendering, when it reaches 0,01 noise treshold it continues rendering.. why is that?
thank you
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