I'm having some trouble understanding what exactly the Anisotropy Rotation itself "means", especially in regard to rotation textures. By the documentation definition:
"[Anisotropy Rotation] Determines the orientation of the anisotropic effect in degrees."
This rotation in practice is in relation to what? From the Tangent? Is it CCW or CW?
But, more importantly what exactly does the texture itself mean? What happens if we have an anisotropy rotation texture multiplier?
"[Anisotropy Rotation] Determines the orientation of the anisotropic effect in degrees."
This rotation in practice is in relation to what? From the Tangent? Is it CCW or CW?
But, more importantly what exactly does the texture itself mean? What happens if we have an anisotropy rotation texture multiplier?
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