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  • #16
    Yes, I use raw reflections to boost the reflections, but the point was, what changed, and why the extra step now?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #17
      Originally posted by glorybound View Post
      Yes, I use raw reflections to boost the reflections, but the point was, what changed, and why the extra step now?
      screenshot of your glass mat setup would help.
      Marcin Piotrowski
      youtube

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      • #18
        I use the glass preset and have tried Cosmos Glass and XSPM (Siger Studios) glass. Of course, I tried building glass from scratch.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #19
          edit: nevermind


          Last edited by Vizioen; 22-05-2024, 09:02 AM.
          A.

          ---------------------
          www.digitaltwins.be

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          • #20
            My best bet is incorrectly used reflection environment override.
            In the very first picture you can see very faintly a tree against a black reflection. If that reflection would not be black, you could clearly see the silhouette of the tree.
            https://www.behance.net/Oliver_Kossatz

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            • #21
              Originally posted by kosso_olli View Post
              My best bet is incorrectly used reflection environment override.
              In the very first picture you can see very faintly a tree against a black reflection. If that reflection would not be black, you could clearly see the silhouette of the tree.
              I use V-Ray defaults, so I don't think that is the issue.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #22
                Originally posted by glorybound View Post

                I use V-Ray defaults, so I don't think that is the issue.
                this is clearly the issue:
                Click image for larger version

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                Marcin Piotrowski
                youtube

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                • #23
                  Why don't you post a simple scene where it's a problem and we can have fun figuring it out
                  https://www.behance.net/bartgelin

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                  • #24
                    also only one of 4 glass presets in VRayMtl has Reflect on backside on.
                    Marcin Piotrowski
                    youtube

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                    • #25
                      It can't be a reflection environment override issue since no reflection overrides are enabled in the default settings.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #26
                        Originally posted by piotrus3333 View Post
                        also only one of 4 glass presets in VRayMtl has Reflect on backside on.
                        I'll be sure to check that out. Thanks!
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          possible you need to lower the cutoff threshold for reflections/refractions? Reflect on backside is probably something that should be turned on if your glass geo has thickness. Not sure what would actually happen with a single pane of glass, if you actually get double reflections or not, but most newer house glass is usually double pane.
                          Last edited by Buck; 22-05-2024, 09:38 AM.
                          www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

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                          • #28
                            I toggled backface on, and it didn't make a difference. I don't have a single plan; it's a box. I'll play with the cutoff threshold for reflections/refractions and report back.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment


                            • #29
                              Originally posted by Joelaff View Post
                              Oh, it’s your hdri in the light you can’t see? What if you set Diffuse amount of the dome light to 0.1 and the overall strength x10 (or a factor of 100 each way, etc until you see it).
                              Did you try this?

                              Make a simple scene with a plane of glass and your HDRI and see what you see. Without a scene, we are all making wild guesses that are probably wasting everyone's time.

                              In Bart's simple scene you can see the environment relfected no problem.

                              You have a Dome light ? Or are you using HDRI in the environment? Do you have the environment overrides on in the render settings?

                              Click image for larger version

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                              Last edited by Joelaff; 22-05-2024, 11:34 AM.

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                              • #30
                                Just a little test. The red objects are inside the block the green are behind the camera.

                                Click image for larger version  Name:	PRESET.jpg Views:	0 Size:	71.7 KB ID:	1209020
                                Vray - Glass preset

                                Click image for larger version  Name:	MINE.jpg Views:	0 Size:	71.3 KB ID:	1209021
                                My glass preset

                                The model is double pane glass. In my material preset reflections are actually set less than the glass preset of V-Ray, but my refractions are less and my IOR is at 1.55, also reflect on backside is on and a fog color with big depth.

                                But apart from that the preset still gives quite a bit of reflection so might be something wrong with either the model or some other settings.

                                And if you want even more clear reflections, like the example, just raise the IOR of the reflections. Done deal.

                                Also bonus tip: what I tend to do if I see there's something wrong with the reflections in my glass, I just replace the material with a mirror material >to see if there's something fishy going on behind the camera or with the settings. If that looks like it's supposed to, it can only be the model or the material.
                                Last edited by Vizioen; 22-05-2024, 11:53 AM.
                                A.

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                                www.digitaltwins.be

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