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Vray maps not retaining custom names

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  • Vray maps not retaining custom names

    I am using Vray 5 (5.20.23 build 00002) with 3ds Max 2023

    I am having an issue where VrayUserColor and VrayUserScalar maps do not retain the custom names I've created.
    When the Max scene is saved and re-opened the custom names disappear and are replaced with generic map names (Map #179, etc).
    The materials are also saved to a Material Library. If I delete the "generic named" instance of the material and then drag the saved material from the library into the Slate editor, the names are retained.
    Unfortunately this is not ideal for our workflow, as it relies on the custom names for editing in Threekit.

    Does anyone have any suggestions on how to retain the map names? Is this a possible bug? Thanks in advance.

  • #2
    Thanks for the report. Logged (internal bug-tracker id: VMAX-14246).
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Some additional info...

      I'm experiencing the same issue with Vray 6 Update 1.2 (6.10.08 build 00000) 3ds Max 2024

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      • #4
        Hello,

        The issue should be fixed in stable nightly 32635 (https://nightlies.chaos.com/#/vrayma...e_6.2/20240620). Sorry for the inconvenience.

        Best regards,
        Yavor
        Yavor Rubenov
        V-Ray for 3ds Max developer

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