Hi all,
when rendering with a simple SSS (Uniform) the result is not uniformely lit,
it looks like all polygons' edges are brighter than the polygons' faces themselves.
How to get rid of this weird "effect" and have a smooth look all other the surface of the teapot please?
when rendering with a simple SSS (Uniform) the result is not uniformely lit,
it looks like all polygons' edges are brighter than the polygons' faces themselves.
How to get rid of this weird "effect" and have a smooth look all other the surface of the teapot please?
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