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edgy SSS render

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  • edgy SSS render

    Hi all,
    when rendering with a simple SSS (Uniform) the result is not uniformely lit,
    it looks like all polygons' edges are brighter than the polygons' faces themselves.

    How to get rid of this weird "effect" and have a smooth look all other the surface of the teapot please?
    Attached Files
    (Max 2025 + Vray GPU 6 - 2.1)

  • #2
    That is normal.
    In the tooltip on the SSS method it'll warn about a faceted look on low-poly objects.
    Choose the directional method, or subdivide the teapot.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Ok, didnt see that, thanks Lele.
      (Max 2025 + Vray GPU 6 - 2.1)

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