Well, as the title says. Why?
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Why can't lights be mapped with procedural textures like noise?
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Originally posted by hermit.crab View PostTry switching the Noise tex's mapping to "Explicit Map Channel".
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While the 2d UV approach of using the explicit map channel works. It could sometimes be useful to have the light pick up its noise from world space (or object space for a mesh light). I thought that used to work in older VRay versions, or am I misremembering?
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Originally posted by Joelaff View PostIt could sometimes be useful to have the light pick up its noise from world space (or object space for a mesh light).
Originally posted by Joelaff View PostI thought that used to work in older VRay versions, or am I misremembering?
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