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LUTs interpreted differently in V-Ray 7?
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LUTs interpreted differently in V-Ray 7?
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Can you share a vrimg containing the color corrections and the LUT file as well? Please share them here and tag this thread to your ticket. Thank you.Last edited by dimitar_panayotov; 06-11-2024, 08:59 AM.
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Thanks for the quick reply, dimitar_panayotov ! I've just submitted a ticket (No. 310912) with the VRIMG and LUTs.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Hi, thanks for sharing the files.
Why do you use None for Display correction?
Does it look as before if you switch to sRGB in Display correction?Last edited by dimitar_panayotov; 07-11-2024, 01:40 AM.
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In V-Ray 6 the images looked fine when "Display Correction" is set to "None" so I always leave it at that when I use these 2 LUTs.
Switching "Display Correction" to "sRGB" doesn't fix the problem in V-Ray 7. Did you manage to match the look of the V-Ray 6 image in V-Ray 7?Last edited by Alex_M; 07-11-2024, 08:08 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
Comment
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Hi with V-Ray 7 we fixed a bug that was applying double sRGB when LUT files are used. You will need to rework your workflow in order to achieve the previous result.
But there is something else interesting. I saw that you were using AgX LUTs. They would also require a custom OCIO. None in this case wouldn't produce a correct result.
Why not using ACEScg or just sRGB in Display corrections including a Gamma workflow if you are using 3ds Max24 or Max 25?
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Ah, I see. I like how AgX handles color so I use it instead of ACEScg and sRGB. I don't use it as OCIO, because then the Curves adjustment layers don't work as I want them to - they get applied before the OCIO correction, but I want them applied after OCIO. Otherwise I get bad colors. Is there way to make the Curves layers apply after OCIO?Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by dimitar_panayotov View PostHi with V-Ray 7 we fixed a bug that was applying double sRGB when LUT files are used. You will need to rework your workflow in order to achieve the previous result.
But there is something else interesting. I saw that you were using AgX LUTs. They would also require a custom OCIO. None in this case wouldn't produce a correct result.
Why not using ACEScg or just sRGB in Display corrections including a Gamma workflow if you are using 3ds Max24 or Max 25?Marcin Piotrowski
youtube
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Originally posted by Alex_M View PostAh, I see. I like how AgX handles color so I use it instead of ACEScg and sRGB. I don't use it as OCIO, because then the Curves adjustment layers don't work as I want them to - they get applied before the OCIO correction, but I want them applied after OCIO. Otherwise I get bad colors. Is there way to make the Curves layers apply after OCIO?
this topic contains "decomposed" version of AgX ocio - it will allow you to use curves or any colour grading on AgX Kraken log encoded AgX primaries.
it is setup for ACEScg input so you would need to replace numbers in Composite section of VFB with colour matrix from original AgX ocio config file.
Marcin Piotrowski
youtube
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Originally posted by piotrus3333 View Post
https://forums.chaos.com/forum/chaos...op#post1191941
this topic contains "decomposed" version of AgX ocio - it will allow you to use curves or any colour grading on AgX Kraken log encoded AgX primaries.
it is setup for ACEScg input so you would need to replace numbers in Composite section of VFB with colour matrix from original AgX ocio config file.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Cool! Thanks so much!Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by piotrus3333 View Post
I've never heard about this bug - can you elaborate a bit?
Issue 1.
Let's assume the render itself uses sRGB rendering primaries.
If a Lookup Table layer is set to 'Work in sRGB' we would take the input linear color and do
1. Apply sRGB gamma on the color (~ 1.055*c^(1/2.4)....)
2. Apply the Lookup table on the color
3. Reverse the gamma back to linear ( ~ ((c+0.055)/1.055)^2.4 ...)
The bug caused the last step (3) to be skipped - so the color remained with the sRGB gamma. If you have an sRGB display correction after that - you essentially get double gamma..
Issue 2 - We didn't convert RGB primaries - so even if the render itself uses ACEScg primaries we still did the simple sRGB gamma. Now if the render is ACEScg and the LUT is set to work in sRGB we also convert primaries.Yavor Rubenov
V-Ray for 3ds Max developer
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