How come when using dynamic geometry or proxies (same thing) the vray framestamp does not show the proper polycount for the objects. See attached images.
I know its not a big deal but would be handy when using dynamic geometry if the proper polycount could be displayed.
Mesh tree (tree courtesty of Percydaman, take a bow Percy)

Proxy Tree. Not sure where that dark wedge came from at the back. The only change was turning the tree to a proxy.. any ideas?
I know its not a big deal but would be handy when using dynamic geometry if the proper polycount could be displayed.
Mesh tree (tree courtesty of Percydaman, take a bow Percy)

Proxy Tree. Not sure where that dark wedge came from at the back. The only change was turning the tree to a proxy.. any ideas?

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