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  • Smooth a site plan

    I imported a model done in ArchiCad, and it is a nightmare. One thing I can't do is smooth out the site plan. I have tried every modifier that is supposed to work, but nothing has. Any tips?

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Couple options below, if I understand the problem correctly.
    Last option is my go-to for creating terrain from bad CAD geometry.
    • Ensure all verts are welded, then smooth.
    • Add Edit Normals modifier, select all Normals and reset, then smooth.
    • Convert to poly, select all elements and detach to new object, then smooth.
    • Export to FBX, re-import, then smooth.
    • Create a subdivided plane above, use TyConform modifier to glue it down, delete original mesh.
    James Hall, 3d Artist, Technical Director. Based in New Zealand.
    http://jameshall.nz

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    • #3
      I got someplace using paint deformation, but I'll try your suggestion.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        retopology modifier?
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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        • #5
          Originally posted by Pixelcon View Post
          retopology modifier?
          I never got that to work on any project because it doesn't keep edges and openings.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            extract the borders from the original mesh and do some booleaning on the retopologized mesh?
            James Burrell www.objektiv-j.com
            Visit my Patreon patreon.com/JamesBurrell

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