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  • Mirror

    I was happily working, and a fireplace wall turned into 100 reflective. It didn't matter what material I put on it; it was a mirror. I reset the render engine and rebooted MAX, and you got it, 100% reflective. I exported it as an FBX and returned it to MAX, but it was a no-go. I tried to remove the UVW and Material, but the script failed. Exporting it as a 3DS and importing it worked, but what a waste of an hour of my life. What would cause this?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Can you post the geo/shader? Would be interesting to look at and tinker with
    https://www.behance.net/bartgelin

    Comment


    • #3
      Yeah, it's difficult to say what's happening without the scene. Could you attach a simplified version here or send it via the contact form?
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        I had to keep moving, so I didn't have time to save the broken scene. I might be able to recover it from my recycle bin.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          The FBX didn't work, but the 3DS did. I want to remind you that this is an ArchiCAD model.
          Attached Files
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            For me it doesn't render at all. That's the fbx.
            Scanline/Arnold is no problem, so I guess it's a Vray thing somehow, like it just doesn't see it. Very odd.
            https://www.behance.net/bartgelin

            Comment


            • #7
              Originally posted by fixeighted View Post
              For me it doesn't render at all. That's the fbx.
              Scanline/Arnold is no problem, so I guess it's a Vray thing somehow, like it just doesn't see it. Very odd.
              Yeah, at some point it stopped rendering for me too.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                The whole day was a mess. My laptop's external speaker (Dell Speakerphone) and my main PC's UPS stopped working, too. I am lucky I didn't leave the house; I would have gotten ran over by a bus.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  lol...what a day

                  That geometry is really strange. I hope someone has a reason for why it won't work properly.

                  I managed to get it to 'be seen' but it seems Vray can calculate the reflections/refractions/GI/Caustics....everything, though seemingly the diffuse is completely ignored, whether a colour or a map.

                  Attached Files
                  https://www.behance.net/bartgelin

                  Comment


                  • #10
                    Originally posted by glorybound View Post
                    The FBX didn't work, but the 3DS did. I want to remind you that this is an ArchiCAD model.
                    Create a box and convert it to editable poly then attach the wall to it , that would fix it .
                    You can use this script to save few clicks too ( use the "Box Trick" button ) :
                    https://3dground.net/en/prod/stock-model-fixer-2329098

                    -------------------------------------------------------------
                    Simply, I love to put pixels together! Sounds easy right : ))
                    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                    Comment


                    • #11
                      Originally posted by glorybound View Post
                      The FBX didn't work, but the 3DS did. I want to remind you that this is an ArchiCAD model.
                      Your object has "Matte object" enabled in "V-Ray properties>Matte properties", so your object is not rendering.

                      Click image for larger version  Name:	_250201200226.png Views:	0 Size:	5.9 KB ID:	1226195

                      Reset these values ​​to default and everything will be fine:

                      Click image for larger version  Name:	_250201200302.png Views:	0 Size:	5.2 KB ID:	1226196
                      Last edited by 3DZver; 01-02-2025, 10:17 AM.
                      V-RayMax Converter PRO
                      MAXTools

                      Comment


                      • #12
                        LOL...the one thing I never thought to check in an fbx
                        https://www.behance.net/bartgelin

                        Comment


                        • #13
                          I have no clue how that could have happened, but thanks for checking it out. Would that have caused it to render 100% reflective before it stopped rendering at all?

                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            Originally posted by glorybound View Post
                            I have no clue how that could have happened, but thanks for checking it out. Would that have caused it to render 100% reflective before it stopped rendering at all?
                            Since, in the screenshot, it is set to be a matte for reflection and refraction, then yes.

                            Comment


                            • #15
                              Originally posted by glorybound View Post
                              I have no clue how that could have happened, but thanks for checking it out. Would that have caused it to render 100% reflective before it stopped rendering at all?
                              You accidentally clicked the "create V-Ray shadow catcher" button in the toolbar.
                              What I did not know is that FBX writes those properties to the exported file.
                              Also I like to solutions to this user error: Export as .3ds, attach to box etc.
                              Last edited by kosso_olli; 03-02-2025, 10:10 AM.
                              https://www.behance.net/Oliver_Kossatz

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