I have a displacemen tmap generated from ZBrush ant I get so different results using 2d and 3d. When using 2d, I get a verry smooth result but when I use 3d I get a verry strange grid as if the mesh wasn´t tesselated enough no matter what settings. I think the grid pattern derives from the zb-mesh but how come they not occur in the 2d displacemen? What is the difference? Filtering. Is it possible to get the same effect in 3d displacement?
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