Hey guys,
I have a scene here where using Fog Color to create tinted glass causes square-shaped artifacts that seem to line up with the edgeflow. See attached screenshot.
Reducing the depth value makes the artifacts disappear, but I lose the level of tinting I need.
A few years ago I created a similar thread, but it was never fixed:
https://forums.chaos.com/forum/v-ray...sing-fog-color

I have a scene here where using Fog Color to create tinted glass causes square-shaped artifacts that seem to line up with the edgeflow. See attached screenshot.
Reducing the depth value makes the artifacts disappear, but I lose the level of tinting I need.
A few years ago I created a similar thread, but it was never fixed:
https://forums.chaos.com/forum/v-ray...sing-fog-color
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