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  • .write_vrmesh Save vrmesh has no UV

    The source UV is not present in the vrmesh that I saved baking the displacement with .write_vrmesh.
    Is this a no supported?​
    Last edited by flat; 14-04-2025, 02:35 AM.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp
  • Answer selected by hermit.crab at Today, 12:18 AM.

    Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.

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    • #2
      It seems like a limitation, yes. I'll talk to the devs to confirm.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #3
        UV support would be great.

        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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        • #4
          Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #5
            Originally posted by hermit.crab View Post
            Good news - the source UVs are already exported as a Vertex Color Channel (channel 0). Simply switch the textures' mapping to "Vertex Color Channel", and it should work.
            Ah, there's UV channel 0.
            I was totally stuck on 3dsMax's UV channel rules.
            Thanks for letting me know! SOLVED.

            OakCorp Japan - Yuji Yamauchi
            oakcorp.net
            v-ray.jp

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