hi
i have a large and complex scene with around 4 million polygons and with around 150 trees instanced from 20 models of vrayproxies... a few ground objects with displacement and only one light... it's an exterior light
every of these trees are excluded from gen and rec GI
but the strange point is that the render starts and when the "building light chace" arrives...... some times IN THE SAME NODE OF THE RENDER FARM goes perfect and other times the "building cache pass" goes very fast and appears in black... irradiance map too and the render is totally black
i was trying to eliminate some problems:::
A it's not a problem related to cameras, i changed to perspective view, creating another acmera...
B it's not totally asociated to lightcache, i tried with direct computation and irradiance
C it's not a continuous trouble, sometimes the same node, render he frame 010, 050, and when it arrives to one frame such as 094 render the frame perfectly
these are the images i am getting ...
http://www.urbansimulations.com/pro/...st10a_0250.jpg
[url]http://www.urbansimulations.com/pro/test/test10b_0250.jpg[/url
another specs for you
render farm is with windows advanced server 2003
20xdual 3.02Ghz XEON with 2Gb
another servers are
2xdual 2Ghz with4Gb
and these servers render the scene well double of times than the render farm
it seems to be very strange because restarting the job some times the same node goes well
vray version 1.46.10
i have a large and complex scene with around 4 million polygons and with around 150 trees instanced from 20 models of vrayproxies... a few ground objects with displacement and only one light... it's an exterior light
every of these trees are excluded from gen and rec GI
but the strange point is that the render starts and when the "building light chace" arrives...... some times IN THE SAME NODE OF THE RENDER FARM goes perfect and other times the "building cache pass" goes very fast and appears in black... irradiance map too and the render is totally black
i was trying to eliminate some problems:::
A it's not a problem related to cameras, i changed to perspective view, creating another acmera...
B it's not totally asociated to lightcache, i tried with direct computation and irradiance
C it's not a continuous trouble, sometimes the same node, render he frame 010, 050, and when it arrives to one frame such as 094 render the frame perfectly
these are the images i am getting ...
http://www.urbansimulations.com/pro/...st10a_0250.jpg
[url]http://www.urbansimulations.com/pro/test/test10b_0250.jpg[/url
another specs for you
render farm is with windows advanced server 2003
20xdual 3.02Ghz XEON with 2Gb
another servers are
2xdual 2Ghz with4Gb
and these servers render the scene well double of times than the render farm
it seems to be very strange because restarting the job some times the same node goes well
vray version 1.46.10
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