Can someone please help me verify this? Ill list the steps below:
1) Open up a new empty file.
2) Import a mesh that has textures applied to it (such as a 3ds xfrog tree.)
3) Convert mesh to editable poly.
4) Run vray Scene Converter in order to convert the materials.
...this conversion for mats doesn't seem to work. So if you do the following:
1) Open up a new empty file.
2) Import a mesh that has textures applied to it (such as a 3ds xfrog tree.)
3) Run vray Scene Converter in order to convert the materials.
...then you can convert to editable poly and the mat conversion works.
1) Open up a new empty file.
2) Import a mesh that has textures applied to it (such as a 3ds xfrog tree.)
3) Convert mesh to editable poly.
4) Run vray Scene Converter in order to convert the materials.
...this conversion for mats doesn't seem to work. So if you do the following:
1) Open up a new empty file.
2) Import a mesh that has textures applied to it (such as a 3ds xfrog tree.)
3) Run vray Scene Converter in order to convert the materials.
...then you can convert to editable poly and the mat conversion works.
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