I am doing an animation using Oynx and am getting the following warning when I render:
warning: Invalid surface normal (0,0,0) for " tree name " using geometric normal
This doesn't seem to be affecting the quality or the rendering that I can tell. I am using simbiont textures on the trunk and a bitmap on the leaves with alpha channel for transparency. Does anybody know what error message could be refering to ?
Thanks as always.
warning: Invalid surface normal (0,0,0) for " tree name " using geometric normal
This doesn't seem to be affecting the quality or the rendering that I can tell. I am using simbiont textures on the trunk and a bitmap on the leaves with alpha channel for transparency. Does anybody know what error message could be refering to ?
Thanks as always.
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