Hi Folks,
I have to do a shot of an orchard for an ad which transitions into live action trees and thus i have to use insane amounts of detail to get anything to look good. I've ended up converting aec trees into geometry since the scene will have around 75 million polys in the end . Anyway, I made my tree object and use the convert to vray proxy to turn it into something viable to render but I got really dark results from my renders. Just as a test I compared the ogirinal source tree with the vray proxy version of the same tree and here's what came out:
The source object is an editable mesh object with three material ids, and shouldn't have any duplicate faces - has anyone seen this before and if so what did you do to solve it?
The source tree itself has around 700,000 faces - is there a limit on the detail in a vray proxy?
I have to do a shot of an orchard for an ad which transitions into live action trees and thus i have to use insane amounts of detail to get anything to look good. I've ended up converting aec trees into geometry since the scene will have around 75 million polys in the end . Anyway, I made my tree object and use the convert to vray proxy to turn it into something viable to render but I got really dark results from my renders. Just as a test I compared the ogirinal source tree with the vray proxy version of the same tree and here's what came out:
The source object is an editable mesh object with three material ids, and shouldn't have any duplicate faces - has anyone seen this before and if so what did you do to solve it?
The source tree itself has around 700,000 faces - is there a limit on the detail in a vray proxy?
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