I changed all the bitmap cropping manually. I wasn't aware of the script until I thought to myself that there should be one and looked for it. It was quite easy to find once I looked for it.
Anyway, I rendered with them all applied and there was absolutey no change. I thought that bug was addressed in 1.47.03 anyway. I've never had any problems with it before.
If I have lightcache samples extremely low, like 50, then I get no overbright warnings and no green ugly dots. Of course, then I get a bunch of other ugly dots because the sampling sucks. Also changing the sampling size makes a difference. The smaller, the less overbright. I couldn't figure out how to change it smaller than .001, but it was worth a test. I still couldn't get it to fully remove.
It's just really strange that many are just fine, but a few frames are bad. It just seems so random to me.
I also am only using vray lights. That's all, so it's not related to shadow maps either.
Any other ideas? I tried rebuilding the shader, but with no luck.
Anyway, I rendered with them all applied and there was absolutey no change. I thought that bug was addressed in 1.47.03 anyway. I've never had any problems with it before.
If I have lightcache samples extremely low, like 50, then I get no overbright warnings and no green ugly dots. Of course, then I get a bunch of other ugly dots because the sampling sucks. Also changing the sampling size makes a difference. The smaller, the less overbright. I couldn't figure out how to change it smaller than .001, but it was worth a test. I still couldn't get it to fully remove.
It's just really strange that many are just fine, but a few frames are bad. It just seems so random to me.
I also am only using vray lights. That's all, so it's not related to shadow maps either.
Any other ideas? I tried rebuilding the shader, but with no luck.
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