These are 2 warning messages, which appear in the V-Ray Message Box when the scene has some minor problems.
However they may not influence the final rendering image, but here is some clarification of them.
... Scene too far from Origin ...
This warning means that the entire geometry is far away from the Origin
point - XYZ (0,0,0). This usually happens when the model is imported
from some other software like AutoCAD, etc.
Possible solution:
(*) Select all the geometry - Ctrl+A
(*) Group it all and name it - like Group A.
(*) Select the group.
(*) Right-click on the move icon, the floating coordinates will appear.
(*) Under the Absolute:World - you will see the real position of the group.
(*) Put zeros (0) to all the X, Y, Z values. (right click on the spinners)
(*) This will bring the group in the very Origin point.
(*) Ungroup
See after rendering, whether the error appears again.
... Scene bounding box is too large, possible raycast errors ...
Thit error usually means one of the following:
Case 1
The scene probably contains some objects which are far from all the others. They however may not be visible, but to present in the scene.
This is often happening with some 2D (AutoCAD, Microstation) drawings, e.g. blocks' insertion points, buggy objects, which during the import
process haven't entered correctly or they have, but do not present any real geometry.
Possible solution:
(*) Unhide and unfreeze all, so that every geometry is visible in the scene.
(*) Hit - Ctrl+Shift+Z in Top view
(*) This will Zoom Extend all the scene.
If you are not seeing your scene zoomed extend to fit the whole
viewport, then you have some objects away.
(*) Locate those objects and delete them.
(*) Repeat from step 2, until the scene fits the viewport.
Case 2
Your geometry may be out of proper scale, e.g. modelling a building in mm.
(*) Rescale it correctly.
Check the (Customize -> Units Setup -> Display Unit Scale)
Also check - the < System Unit Setup >
Best regards,
nikki Candelero
However they may not influence the final rendering image, but here is some clarification of them.
... Scene too far from Origin ...
This warning means that the entire geometry is far away from the Origin
point - XYZ (0,0,0). This usually happens when the model is imported
from some other software like AutoCAD, etc.
Possible solution:
(*) Select all the geometry - Ctrl+A
(*) Group it all and name it - like Group A.
(*) Select the group.
(*) Right-click on the move icon, the floating coordinates will appear.
(*) Under the Absolute:World - you will see the real position of the group.
(*) Put zeros (0) to all the X, Y, Z values. (right click on the spinners)
(*) This will bring the group in the very Origin point.
(*) Ungroup
See after rendering, whether the error appears again.
... Scene bounding box is too large, possible raycast errors ...
Thit error usually means one of the following:
Case 1
The scene probably contains some objects which are far from all the others. They however may not be visible, but to present in the scene.
This is often happening with some 2D (AutoCAD, Microstation) drawings, e.g. blocks' insertion points, buggy objects, which during the import
process haven't entered correctly or they have, but do not present any real geometry.
Possible solution:
(*) Unhide and unfreeze all, so that every geometry is visible in the scene.
(*) Hit - Ctrl+Shift+Z in Top view
(*) This will Zoom Extend all the scene.
If you are not seeing your scene zoomed extend to fit the whole
viewport, then you have some objects away.
(*) Locate those objects and delete them.
(*) Repeat from step 2, until the scene fits the viewport.
Case 2
Your geometry may be out of proper scale, e.g. modelling a building in mm.
(*) Rescale it correctly.
Check the (Customize -> Units Setup -> Display Unit Scale)
Also check - the < System Unit Setup >
Best regards,
nikki Candelero
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