Hi all.
Now I am guessing that the reason for the white dots in the following animation are due to me using the vraysky in my environment override and reflection/refraction override slots. Is this true? If this is the case, it means I am having the same problem as using a HDR to light/reflect the scene where the sun, being sooooooo bright, results in certain samples thinking that the average brightness is sooooooo bright. With a HDR, you paint out the sun (never done that).
I used LC/IRmap (medium settings/2000 samples). The AA filter was the Cook Variable filter set to 2.75 which seems to help get rid of the moire effect of the profiled cladding. I used the Reinhard mapping with settings of 1.5/0.85/1.0 (which now having read one or two posts on this forum should be more like 1.0/0.3/1.0).
Of course, I could be barking up the wrong tree, but any pointers on this?
I know its a bit of a crappy animation, but its just a test at this stage.
Thanks in advance.
url coming soon...
Now I am guessing that the reason for the white dots in the following animation are due to me using the vraysky in my environment override and reflection/refraction override slots. Is this true? If this is the case, it means I am having the same problem as using a HDR to light/reflect the scene where the sun, being sooooooo bright, results in certain samples thinking that the average brightness is sooooooo bright. With a HDR, you paint out the sun (never done that).
I used LC/IRmap (medium settings/2000 samples). The AA filter was the Cook Variable filter set to 2.75 which seems to help get rid of the moire effect of the profiled cladding. I used the Reinhard mapping with settings of 1.5/0.85/1.0 (which now having read one or two posts on this forum should be more like 1.0/0.3/1.0).
Of course, I could be barking up the wrong tree, but any pointers on this?
I know its a bit of a crappy animation, but its just a test at this stage.
Thanks in advance.
url coming soon...
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