This has been happening and the wierd thing is, it occcurs in a different place on different views. It seems to take a very long time when it hits the splotchy area
Tha mats have a bitmap in diffuse and bump and there's a fresnel falloff. I'm running 1.5 rc2 and LC / LC for testing
Any ideas and a fix for it? Otherwise I'll have to try and pshop it out
Tha mats have a bitmap in diffuse and bump and there's a fresnel falloff. I'm running 1.5 rc2 and LC / LC for testing
Any ideas and a fix for it? Otherwise I'll have to try and pshop it out
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